![]() – Katana (invincibility frames removed and forward movement reduced on basic attacks). – Sadist’s Stiletto (poison cloud affix removed) – Snake Fangs (weapon damage and crit multiplier increased) – Oiled Sword (crit multiplier increased) ![]() – Spiked Boots (crit multiplier increased) – Sadist’s Stiletto (crit multiplier increased) – Oven Axe (weapon damage and breach increased, charge slightly reduced) – Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu + crit affixes not allowed anymore) – Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back) – Flawless (weapon damage and crit multiplier increased) – Torch (weapon damage increased (impact only)) – Wrenching Whip (breach bonus increased) – Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox) – Rapier (weapon damage and crit enabler duration increased) – War Spear (shorter charge + weapon damage and breach bonus increased) – Shrapnel Axes (weapon damage increased) – Cursed Sword (weapon damage increased + all attacks now crit) – Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks) – Twin Daggers (first two attacks weapon damage and breach bonus increased) – Assassin’s Dagger (weapon damage increased) – Balanced Blade (weapon damage and damage bonus increased) You can read the full list below but it might actually be shorter to just play the game. So, in short we are mostly buffing all the weaker items (70 items are being buffed with 21 slightly nerfed). We want you to be able to pick up whatever you find and be able to go nuts with it, not just instantly hit the recycle button – this is a roguelite after all goddammit! The whole point of this update is to try and avoid a meta with only a small fraction of weapons being viable. ![]() Weapons that can reflect grenades now reflect all the grenades in range.Added rooms to Derelict Distillery and Fatal Falls biomes.Balanced items so that historically weaker ones are now viable.Dead Cells Update 1.26 Patch Notes | Dead Cells Update 24 Patch Notes: There are a lot of buffs and nerfs in terms of weapons, so dive into the patch notes below. New Outfits - You can look forward to 10 of these new threads to collect.ĭead Cells: Fatal Falls will launch for PlayStation 4, Xbox One, Switch and PC on the 26th January.Motion Twin has released the Dead Cells update 1.26, which is the “What’s the Damage” title update, and is also tagged as Update 24 by the studio.They are Lightning Rods, Ferryman’s Lantern, Scarecrow’s Sickles, Iron Staff, Snake Fangs, Serenade and Cocoon. New Weapons - Seven weapons join the party.A New Boss - The Scarecrow (AKA: what happens when The Gardener succumbs to Malaise).Motion Twin highlights the Myopic Crow, the Clumsy Swordsman, the Compulsive Gravedigger. Both of these new areas act as parallels to the existing "Stilt Village", "Clock Tower" and "Time Keeper" areas. New Biomes - The Fractured Shrines and The Undying Shores.Check it out, and while you're at it, you might want to watch the newly-released gameplay trailer (shown above) too! While you can catch the full changelog on the Motion Twin website, we've compiled a list of the major features below. Just like the first DLC- The Bad Seed-which launched last year, this pack will come brimming with weapons, items, biomes and enemies. News // 14th Jan 2021 - 2 years ago // By Jamie Davies What's New in Dead Cells: Fatal Falls DLC?ĭeveloper Motion Twin has revealed that Fatal Falls, the upcoming DLC for its smash-hit roguelike Dead Cells, will release on PC, PlayStation 4, Xbox One and Switch on the 26th January.
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